

A bit squishy if you go for all the recommended uniques, should end up at around 5500 life with good gear, 5000 life with budget gearĢ.

Good single target damage with your main skillġ. If you use Haemophilia, you're going to love the sweet chain reactionsħ. Immune to elemental reflect and can run physical reflectĦ.

#Witchfire stibnite mods#
Can do any map (some mods are just annoying but nothing is impossible)ģ. Note that the map had Elemental Weakness rolled so I disabled Grace in favour Purity of Elements. Video of me clearing a T15 Shaped Terrace. In reality, you have to multiply it by 5~7 in order to get a more accurate number. Note that the PoB DPS is not accurate since it does not take into account the fact that we apply multiple stacks of poison and bleed with every Tornado Shot. The idea of the build is to take advantage of Assassin's Noxious Strike and Toxic Delivery nodes, in order to get 100% chance to bleed and 100% chance to poison on every hit, cover the entire screen with arrows thanks to Tornado Shot, and apply multiple stacks of both poison and bleed to every enemy on the screen.įor people who want to get into technicalities and adapt the build to their tastes, here's the pastebin for Path of Building. One of the consequences of the new calculation is actually a positive - we don't care about anything that gives us less damage on the hit itself, such as Greater Multiple Projectiles or Deadly Ailments. GGG also buffed all poison and bleed damage and added a ton of nodes on the passive tree. Instead, they are calculated based on the hit's base damage, and then have their own increases and multipliers. Bleed and poison are no longer affected by increases and multipliers that affect the hit that triggered them. In 3.0, GGG have completely overhauled the way ailments work.
